Student Projects / Theses
We are constantly offering graphics-related topics for Bachelor and Master theses as well as student research projects. To get a first idea on the range of different topics please see the list of finished projects below, or visit our research pages or publication page.
Interested students are welcome to contact Prof. Botsch for finding a cool topic and setting up a project. You should have successfully taken lectures on computer graphics or geometry processing, and you should have a solid knowledge in C++ programming (for instance through our programming assignments).
Ongoing Projects
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Realtime Rendering of Textured 3D Geo-DataMaster Thesis
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Data-Driven Inverse Kinematics Using Sparse TrackersBachelor Thesis
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t.b.a.Master Thesis
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t.b.a.Master Thesis
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t.b.a.Master Thesis
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Multilevel Methods on Adaptively Refined GridsMaster Thesis
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t.b.a.Bachelor Thesis
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Data-Driven Realtime Motion Reconstruction from Sparse Sensor DataMaster Thesis
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t.b.a.Bachelor Thesis
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t.b.a.Master Thesis
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Scatterplot Cubes in Virtual RealityMaster Thesis
2024
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Towards Automated Garment ReconstructionMaster Thesis
2023
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Accelerate Path Tracing: Methods and TechniquesBachelor Thesis
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Polygon Laplacian Made RobustBachelor Thesis
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Make Avatars StandMaster Project
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Individualized Blendshapes from Facial Expression ScansMaster Thesis
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Motion Parallax for 180° RGB stereo videoMaster Thesis
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Object-attached Simulation SubdomainsMaster Thesis
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Evaluierung verschiedener Multi-View-Stereo-Verfahren zur Avatar-RekonstruktionMaster Thesis
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Effiziente und qualitativ hochwertige Raumdeformationen mittels radialer BasisfunktionenMaster Thesis
2022
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Sphere Tracing for Real-Time ApplicationsBachelor Thesis
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MLS-basiertes Skinning für mehrschichtige KörpermodelleMaster Project
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Direct Delta Mush Skinning für die Echtzeitanimation virtueller CharaktereMaster Thesis
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Aufbereitung gescannter GeometrienMaster Thesis
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Hyperparameter-zentrierte multimodale Ableitung eines BaumkatastersMaster Thesis
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Statistische Verfahren zur Generierung mehrschichtiger KörpermodelleMaster Thesis
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Inverse Kinematik für Motion Capturing mit 6DoF-Trackern in Virtual RealityMaster Thesis
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Hierarchische statistische Modelle für virtuelle AvatareMaster Thesis
2021
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Retuschierung von Beleuchtungsinhomogenitäten in PortraitfotosBachelor Thesis
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Evaluating Affordable Motion Capturing using Game EnginesBachelor Thesis
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Physically-based Lighting Models in Ray Tracing and OpenGLBachelor Thesis
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High-Quality Photogrammetry-based People Scanning using Smartphone CamerasBachelor Thesis
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Effiziente Simulation menschlicher Bewegungen in datengetriebenen UnterräumenMaster Thesis
2020
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Analytic Polar Decomposition for Projetive DynamicsBachelor Thesis
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Data-Driven Texture RepairBachelor Thesis
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Evaluation of Polyhedral Mesh Data StructuresBachelor Thesis
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Sphere Tracing of Implicit SurfacesBachelor Thesis
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Ray-Tracing of Polygon MeshesMaster Project
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Facial Blendshape GenerationMaster Project
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Learning Human Body ModelsMaster Project
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Learning Skinning WeightsMaster Thesis
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Discrete Laplacian Operator for Polygonal MeshesMaster Thesis
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Motion Tracking of Scanned AvatarsMaster Thesis
2019
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Local PCA-Models for Human FacesBachelor Thesis
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Exaggerated Shading for Technical ModelsBachelor Thesis
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Mobile Avatar ReconstructionMaster Project
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Eye Reconstruction for Virtual HumansMaster Project
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Camera-Based Tracking of Stick InsectsMaster Thesis
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Learning a Model for Skull and Skin ReconstructionMaster Thesis
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A Biomechanical Analysis of Longsword Training and Freefight in Historical European Martial ArtsMaster Thesis
2018
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High Quality Face RenderingBachelor Thesis
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Feature-Sensitive Surface ReconstructionBachelor Thesis
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Fully-automatic Correction of Motor Errors Performed in Sports ExercisesBachelor Thesis
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GPU Implementation of a Local/Global SolverBachelor Thesis
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Scene reconstruction from robot-mounted fish-eye camerasBachelor Thesis
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Lighting Removal from 3D Body ScansBachelor Thesis
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Animation of Virtual Characters Based on Active Trackers and Inverse KinematicsBachelor Thesis
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Animating Furhat by Realtime FacetrackingMaster Project
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High-Quality Faces from Low-Quality DataMaster Thesis
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Implicit SkinningMaster Thesis
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Character StylizationMaster Thesis
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Implementation and Evaluation of DTW VariantsMaster Thesis
2017
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Steg-Algorithmus fuer SchablonenBachelor Thesis
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3D-Building Reconstruction from Drone-ImageryMaster Project
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Virtual Mirror with HMDMaster Project
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Creating a Virtual Mirror using the KinectMaster Project
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Evaluation of the Performance of Randomized FFD Control Grids for Design OptimizationMaster Thesis
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Putting on GlassesMaster Thesis
2016
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Blending Motion Capture Data to Generate Pointing GesturesBachelor Thesis
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Environment LightingBachelor Thesis
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Color Warping for ImagesBachelor Thesis
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High-Performance Bindless RenderingBachelor Thesis
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Advanced Shadow MappingBachelor Thesis
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In-Browser Rendering of FacesBachelor Thesis
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Footskate Cleanup in Motion Retargeting for Character AnimationBachelor Thesis
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Interaction with Virtual Objects to Improve AgilityMaster Project
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Lattice-Boltzmann Fluid SimulationMaster Thesis
2015
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Singulärwertzerlegung zur Findung von SpektralfunktionenBachelor Thesis
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Advanced Character AnimationBachelor Thesis
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Evaluation of the Unreal Engine on a Virtual SupermarketBachelor Thesis
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Blend Shape Refinement for Face AnimationMaster Project
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Tessellation Shader for Cell VisualizationMaster Project
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Elasticity-Inspired SkinningMaster Project
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Motion Data Analysis and CorrectionMaster Project
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Realtime Hair RenderingMaster Project
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Motion Tracking of Stick InsectsMaster Thesis
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Deformation with ConstraintsMaster Thesis
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Self-Improving Blendshape ModelsMaster Thesis
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PSO-PCA-GPU Hand TrackingMaster Thesis
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Visual AttentionMaster Thesis
2014
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Projective DynamicsBachelor Thesis
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Volume Data ProcessingBachelor Thesis
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Evaluation of Path Tracing and Photon MappingBachelor Thesis
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Implementation and Evaluation of Physics Simulation in JavaScriptMaster Thesis
2013
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Head- und Eye-Tracking im OctaVisBachelor Thesis
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Heuschreckenanimation mit WebGLBachelor Thesis
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Scan me! Print me! - A pipeline for scanning and converting humans into action-figuresBachelor Thesis
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Subdivision SurfacesBachelor Thesis
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Data Visualization with Human FacesBachelor Thesis
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Kamera-basiertes Tracking von InsektenBachelor Thesis
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Presentation ViewerBachelor Thesis
2012
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Real-Time Rendering of EyesBachelor Thesis
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Bounded Biharmonic CoordinatesBachelor Thesis
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Feature Sensitive Surface Reconstruction by Advanced Primitive Fitting and Global AlignmentMaster Thesis
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3D Scanning and RegistrationMaster Thesis
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Real-Time Simulation of Deformable ObjectsMaster Thesis
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Membrane-Mapping und Optimierung der molekularen Darstellung mit Java3D in den CELLmicrocosmos AnwendungenMaster Thesis
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Molecule and Cell VisualizationMaster Thesis
2011
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Real-Time Cartoon ShadingBachelor Thesis
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3D-Scanning with the KinectBachelor Thesis
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Short Film with 3D Studio MaxBachelor Thesis
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Development of a Shader FrameworkBachelor Thesis
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Real-Time Motion Capturing with the KinectMaster Thesis
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3D Face Scanning through Stereo VisionMaster Thesis
2010
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Parallel Ray TracingBachelor Thesis
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High Performance Mesh RenderingBachelor Thesis
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Particle-Based Fluid SimulationBachelor Thesis
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2D Physics EngineBachelor Thesis
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Implementation and Evaluation of a Multigrid SolverBachelor Thesis
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Character Animation through Motion TrackingBachelor Thesis
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GPU-Based Molecule RenderingBachelor Thesis
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Framework for Interactive Virtual Character on the iPhoneMaster Thesis
2009
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2D Mesh GenerationBachelor Thesis
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Line-Art Rendering of Motion-Tracked CharactersBachelor Thesis
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Skeleton-Based Character AnimationBachelor Thesis
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3D Viewer on the iPhoneBachelor Thesis
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Ray Tracing Acceleration TechniquesBachelor Thesis
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Monte Carlo Path TracingBachelor Thesis
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Surface Reconstruction from Range ScansMaster Thesis
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Level Set Surface EditingMaster Thesis
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Polygonal Finite ElementsMaster Thesis
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Real-Time Shape Deformation in VR EnvironmentsMaster Thesis
2008
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Acquisition and Modeling of Human Body ShapeMaster Thesis, ETH Zurich
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Volumetric Mesh GenerationMaster Thesis, ETH Zurich
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Real-Time Face Animation and Skin RenderingMaster Thesis, ETH Zurich
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Parallel Geometry ProcessingMaster Thesis, ETH Zurich
2007
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Skeleton-Based Character AnimationMaster Thesis, ETH Zurich
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Spherical ParameterizationMaster Thesis, ETH Zurich
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Hyperbolic PDEs on MeshesSemester Thesis, ETH Zurich
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GPU-Based Surface SplattingSemester Thesis, ETH Zurich
2006
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Geometric Modeling Based on Thin ShellsMaster Thesis, ETH Zurich
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Cubical Marching SquaresSemester Thesis, ETH Zurich
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Chache Optimizing Mesh ReorderingSemester Thesis, ETH Zurich
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Interactive Mesh FilteringSemester Thesis, ETH Zurich
2005
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Remeshing Based on Topological CurvatureMaster Thesis, RWTH Aachen
2004
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Hardware Accelerated Global IlluminationMaster Thesis, RWTH Aachen
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Improved Surface Splatting using Phong-SplatsMaster Thesis, RWTH Aachen