Publications
2024
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Ray Tracing Harmonic FunctionsACM Transactions on Graphics 43(4), 2024, to appear.
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Virtual Body Swapping: A VR-Based Approach to Embodied Third-Person Self-Processing in Mind-Body TherapyCHI Conference on Human Factors in Computing Systems, 2024, to appear.
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From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual HumansCHI Conference on Human Factors in Computing Systems (Extended Abstracts), 2024, to appear.
2023
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Discrete Laplacians for General Polygonal and Polyhedral MeshesSIGGRAPH Asia Courses, 2023
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SoftDECA: Computationally Efficient Physics-Based Facial AnimationsACM Motion, Interaction and Games, 2023.Honorable Mention
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“If It’s Not Me It Doesn’t Make a Difference” – The Impact of Avatar Personalization on User Experience and Body Awareness in Virtual RealityIEEE International Symposium on Mixed and Augmented Reality, 2023.
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Virtual Reality based Access to Knowledge Graphs for History ResearchInternational Conference on Semantic Systems, 2023
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A Survey on Discrete Laplacians for General Polygonal MeshesComputer Graphics Forum 42(2), 2023
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An Evaluation of Other-Avatar Facial Animation Methods for Social VRCHI Conference on Human Factors in Computing Systems (Extended Abstracts), 2023
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Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body AwarenessCHI Conference on Human Factors in Computing Systems, 2023Honorable Mention
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Did it move? Humans use spatio-temporal landmark permanency efficiently for navigationJournal of Experimental Psychology, 152(2), 2023.
2022
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Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual RealityFrontiers in Virtual Reality 3, 2022.
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Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesProceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2022
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Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented RealityIEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2022
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Resize Me! Exploring the User Experience of Embodied Realistic Modulatable Avatars for Body Image Intervention in Virtual RealityFrontiers in Virtual Reality 3, 2022.
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Variational Quadratic Shape Functions for Polygons and PolyhedraACM Transaction on Graphics 41(4), 2022
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Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?CHI Conference on Human Factors in Computing Systems (Extended Abstracts), 2022
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Motor Imagery During Action Observation in Virtual Reality: The Impact of Watching Myself Performing at a Level I Have Not Yet AchievedInternational Journal of Sport and Exercise Psychology, 2022.
2021
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Affordable but not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual HumansFrontiers in Virtual Reality 2, 2021.
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The Diamond Laplace for Polygonal and Polyhedral MeshesComputer Graphics Forum 40(5), Proc. Symp. on Geometry Processing, 2021, pp. 217-230.
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Inside Humans: Creating a Simple Layered Anatomical Model from Human Surface ScansFrontiers in Virtual Reality 2, 2021.
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Marker-less motion capture of insect locomotion with deep neural networks pre-trained on synthetic videosFrontiers in Behavioral Neuroscience 15, 2021
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The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual RealityProceedings of IEEE VR, 2021, pp. 65-74.
2020
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Realistic Virtual Humans from Smartphone VideosProceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2020, pp. 29:1-29:11.Best Paper Award
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Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented RealityIEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2020, pp. 462-473.
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A Compact Patch-Based Representation for Technical Mesh ModelsProceedings of Vision, Modeling and Visualization, 2020, pp. 1-8.Best Paper Award
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Polygon Laplacian Made SimpleComputer Graphics Forum 39(2), (Proc. Eurographics), 2020, pp. 303-313.
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Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defectsTopics in Stroke Rehabilitation, 27(6), pp. 442-452, 2020.
2019
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VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-BeingProc. of VS-Games 2019.
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Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual RealityIEEE Transactions on Visualization and Computer Graphics 25(5), (Proc. IEEE VR), 2019, pp. 2133-2144.
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A method for automatic forensic facial reconstruction based on dense statistics of soft tissue thicknessPLoS ONE, 14(1), 2019.
2018
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A Multilinear Model for Bidirectional Craniofacial ReconstructionProceedings of Eurographics Workshop on Visual Computing for Biology and Medicine, 2018, pp. 67-76.
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Orthogonalization of Linear Representations for Efficient Evolutionary Design OptimizationProceedings of Genetic and Evolutionary Computation Conference (GECCO), 2018, pp. 1356-1363.
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Ultra-high temporal resolution of visual presentation using gaming monitors and G-SyncBehavior Research Methods 50(1), 2018, pp. 26-38.
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Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depressionComputers in Human Behavior 79, 2018, pp. 40-52.
2017
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The Intelligent Coaching Space: A DemonstrationProceedings of International Conference on Intelligent Virtual Agents, 2017, pp. 105-108.
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Get One or Create One: The Impact of Graded Involvement in a Selection Procedure for a Virtual Agent on Satisfaction and Suitability RatingsProceedings of International Conference on Intelligent Virtual Agents, 2017, pp. 109-118.
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Preference-guided Adaptation of Deformation Representations for Evolutionary Design OptimizationProceedings of IEEE Congress on Evolutionary Computation, 2017, pp. 2110-2119.
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Multi-objective Representation Setups for Deformation-based Design OptimizationProceedings of International Conference on Evolutionary Multi-Criterion Optimization (EMO), 2017, pp. 514-528.
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Effects of Variability in Synthetic Training Data on Convolutional Neural Networks for 3D Head ReconstructionProceedings of IEEE Symposium Series on Computational Intelligence, 2017.
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Intelligent Coaching Space - Motor learning and coaching in virtual realityProceedings of ISSP World Congress of Sport Psychology, 2017
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Proceedings of Symposium on Solid & Physical Modeling 2017Computer Aided Design 90, 2017.
2016
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Point Cloud Noise and Outlier Removal for Image-Based 3D ReconstructionProceedings of International Conference on 3D Vision, 2016.
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Evolvability as a Quality Criterion for Linear Deformation Representations in Evolutionary OptimizationProceedings of IEEE Congress on Evolutionary Computation, 2016, pp. 901-910.Runner-Up for Best Student Paper Award
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Non-Negative Kernel Sparse Coding for the Analysis of Motion DataProceedings of International Conference on Artificial Neural Networks (ICAAN), 2016, pp. 506-514.
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Constrained Space Deformation Techniques for Design OptimizationComputer Aided Design 72, 2016, pp. 40-51.
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Proceedings of Symposium on Solid & Physical Modeling 2016Computer Aided Design 78, 2016.
2015
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A Multimodal System for Real-Time Action Instruction in Motor Skill LearningProceedings of ACM International Conference on Multimodal Interaction, 2015, pp. 355-362.
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To Stylize or not to Stylize? The Effect of Shape and Material Stylization on the Perception of Computer-Generated FacesACM Trans. on Graphics 34(6), SIGGRAPH Asia 2015, pp. 184:1-184:12.
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Accurate Face Reconstruction through Anisotropic Fitting and Eye CorrectionProceedings of Vision, Modeling and Visualization, 2015, pp. 1-8.
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Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual RealityProceedings of International Symposium on Computer Science in Sport, 2015, pp. 211-214.
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Demonstrating the Dialogue System of the Intelligent Coaching SpaceProceedings of SemDial 2015 (GODIAL), pp. 168-169.
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On Shape Deformation Techniques for Simulation-based Design OptimizationNew Challenges in Grid Generation and Adaptivity for Scientific Computing, SEMA SIMAI Springer Series, 2015, pp. 281-303.
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Evolvability of Representations in Complex System Engineering: a SurveyProceedings of IEEE Congress on Evolutionary Computation, 2015, pp. 1327-1335.
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Proceedings of Geometric Modeling and Processing 2015Computer Aided Geometric Design 35-36, 2015.
2014
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Constrained Space Deformation for Design OptimizationProceedia Engineering 82 (Proc. International Meshing Roundtable), 2014, pp. 114-126.Best Paper Award
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Deformable Registration using Patch-Wise Shape MatchingGraphical Models 76(5), (Proc. GMP), 2014, pp. 554-565.
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Real-Time Hand Tracking using Synergistic Inverse KinematicsIEEE International Conference on Robotics and Automation (ICRA), 2014, pp. 5447-5454.
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RBF Morphing Techniques for Simulation-based Design OptimizationEngineering with Computers, 30(2), 2014, pp. 161-174
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Real-life memory and spatial navigation in patients with focal epilepsy: Ecological validity of a virtual-reality supermarket taskEpilepsy & Behavior 31, 2014, pp. 57-66
2013
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Evaluation of Surround-View and Self-Rotation in the OctaVis VR-SystemProceedings of Joint Virtual Reality Conference, 2013
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OctaVis: A Virtual Reality System for Clinical Studies and RehabilitationProceedings of Eurographics Short and Medical Prize Papers, 2013EG Medical Prize, 3rd place
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Analysis of Hand Synergies for Inverse Kinematics Hand TrackingProceedings of IEEE International Conference on Robotics and Automation (ICRA), Workshop on Hand Synergies, 2013
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Learning real-life cognitive abilities in a novel 360° virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsyJournal of NeuroEngineering and Rehabilitation 10(42), 2013
2012
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High Quality Mesh Morphing Using Triharmonic Radial Basis FunctionsProceedings of the 21st International Meshing Roundtable, 2012, pp. 1-15
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OctaVis: Optimization Techniques for Multi-GPU Multi-View RenderingJournal of Virtual Reality and Broadcasting 9(6), 2012
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Developing design guidelines for characters from analyzing empirical studies on the uncanny valleyProceedings of ACM International Symposium on Facial Analysis and Animation, 2012
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A Comprehensive Comparison of Shape Deformation Methods in Evolutionary Design OptimizationProceedings of International Conference on Engineering Optimization, 2012
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Shape Deformation TutorialGraduate School at Eurographics Symp. on Geometry Processing 2012
2011
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Example-Driven Deformations Based on Discrete ShellsComputer Graphics Forum 30(8), 2011, pp. 2246-2257.
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Design, Implementation, and Evaluation of the Surface_mesh Data StructureProceedings of the 20th International Meshing Roundtable, 2011, pp. 533-550.
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Pose Correction by Space-Time IntegrationVision, Modeling and Visualization (VMV), 2011, pp. 33-40.
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Proceedings of Eurographics Symposium on Geometry Processing 2011Computer Graphics Forum 30(5), 2011.
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Mesh Smoothing TutorialGraduate School at Eurographics Symp. on Geometry Processing 2011
2010
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Unified Simulation of Elastic Rods, Shells, and SolidsACM Trans. on Graphics 29(4), SIGGRAPH 2010, pp. 39:1-39:10.
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Optimizing Voronoi Diagrams for Polygonal Finite Element ComputationsProceedings of the 19th International Meshing Roundtable, 2010, pp. 335-350.
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OctaVis: A Simple and Efficient Multi-View Rendering SystemProceedings of GI VR/AR Workshop, 2010, pp. 1-8.
2009
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Implementation of Discontinuous Galerkin Kirchhoff-Love ShellsTechnical Report No. 622, ETH Zurich, 2009.
2008
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Finite Elemente Methoden auf konvexen Polyedern für physikalisch-basierte SchnittsimulationJahrestagung Deutsche Gesellschaft für Medizinische Physik, 2008.
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Special Issue on Point-Based GraphicsComputers & Graphics 32(2), 2008.
2007
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Adaptive Space Deformations Based on Rigid CellsComputer Graphics Forum 26(3), Proc. Eurographics 2007, pp. 339-347.
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GPU SplattingChapter in Point Based Graphics, Markus Gross, Hanspeter Pfister (Editors)
Elsevier / Morgan Kaufmann, ISBN 0123706041, 2007. -
Proceedings of Eurographics Symp. on Point-Based Graphics 2007Eurographics Association, 2007.
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Special Issue on Point-Based and Volume GraphicsComputers & Graphics 31(2), 2007.
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Geometric Modeling Based on Polygonal MeshesSIGGRAPH 2007 Course Notes.Best Course Notes Award
2006
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PriMo: Coupled Prisms for Intuitive Surface ModelingEurographics Symp. on Geometry Processing 2006, pp. 11-20.Best Paper Award
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Deformation Transfer for Detail-Preserving Surface EditingVision, Modeling & Visualization 2006, pp. 357-364.
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High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle MeshesGI-Edition Lecture Notes in Informatics (LNI), D-6, "Ausgezeichnete Informatikdissertationen 2005", 2006.
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Proceedings of Eurographics Symp. on Point-Based Graphics 2006Eurographics Association, 2006.
2005
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Real-Time Shape Editing using Radial Basis FunctionsComputer Graphics Forum 24(3), Proc. Eurographics 2005, pp. 611-621.
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High-Quality Surface Splatting on Today's GPUsEurographics Symp. on Point-Based Graphics 2005, pp. 17-24.
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Efficient Linear System Solvers for Mesh ProcessingIMA Mathematics of Surfaces XI, Lecture Notes in Computer Science, Vol 3604, 2005, pp. 62-83.
2004
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An Intuitive Framework for Real-Time Freeform ModelingACM Transactions on Graphics 23(3), SIGGRAPH 2004, pp. 630-634.
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A Remeshing Approach to Multiresolution ModelingEurographics Symp. on Geometry Processing 2004, pp. 189-196.
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A Survey of Point-Based Techniques in Computer GraphicsComputers & Graphics 28(6), 2004, pp. 801-814.Best Paper Award
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GPU-based Tolerance Volumes for Mesh ProcessingPacific Graphics 2004, pp. 237-243.
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Freeform Shape Representations for Efficient Geometry ProcessingShape Modeling International 2004
2003
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Freeform Shape Representations for Efficient Geometry ProcessingShape Modeling International 2003, pp. 111-118.
2002
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Efficient high quality rendering of point sampled geometryEurographics Workshop on Rendering 2002, pp. 53-64.
2001
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Resampling Feature and Blend Regions in Polygonal Meshes for Surface Anti-AliasingComputer Graphics Forum 20(3), Proc. Eurographics 2001, pp. 402-410.
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A Robust Procedure to Eliminate Degenerate Faces from Triangle MeshesVision, Modeling & Visualization 2001, pp. 283-289.
2000
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Feature Sensitive Sampling for Interactive RemeshingVision, Modelling & Visualization 2000, pp. 129-136.