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Graphics & Geometry Group Graphics & Geometry

Computer Animation

Module INF-MSc-522
Lecture Wed, 10-12, OH16 205
Exercise Thu, 10-12, OH16 205
Lecturer Mario Botsch
Tutor Sven Wagner
Evaluation Previous course evaluation
Teaser image for Computer Animation

Content

Computer Animation is an attractive subfield of computer graphics, where “boring” static objects are brought to life. In this lecture, we will cover two types of animation: character animation and physics-based simulation:

Typical application areas of these methods include realistic special effects in movies, and increasingly (thanks to growing computational power) physical effects in interactive applications and computer games. Unlike structural mechanics, our primary goal here is not numerical accuracy, but rather the efficient and robust computation and implementation.

In the exercises, most of the topics covered in the lecture will be implemented and thus put into practice. This takes place in the form of five mini-projects, each with about three weeks of processing time.

Prerequisites

Material