Publications
2024
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From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual RealityIEEE Transactions on Visualization and Computer Graphics 30(11), 2024
2023
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SoftDECA: Computationally Efficient Physics-Based Facial AnimationsACM Motion, Interaction and Games, 2023Best Paper Honorable Mention
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Did it move? Humans use spatio-temporal landmark permanency efficiently for navigationJournal of Experimental Psychology 152(2), 2023
2022
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Variational quadratic shape functions for polygons and polyhedraACM Transaction on Graphics 41(4), 2022
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Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesACM Symposium on Virtual Reality Software and Technology, 2022
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Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achievedInternational Journal of Sport and Exercise Psychology 21(3), 2022
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Proceedings of Vision, Modeling and Visualization 2022Eurographics Association, 2022
2021
2020
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Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defectsTopics in Stroke Rehabilitation 27(6), 2020
2019
2018
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Ultra-High Temporal Resolution of Visual Presentation using Gaming Monitors and G-SyncBehavior Research Methods 50(1), 2018
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Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depressionComputers in Human Behavior 79, 2018
2017
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Effects of Variability in Synthetic Training Data on Convolutional Neural Networks for 3D Head ReconstructionIEEE Symposium Series on Computational Intelligence, 2017
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Intelligent Coaching Space - Motor Learning and Coaching in Virtual RealityISSP World Congress of Sport Psychology, 2017
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Proceedings of Symposium on Solid & Physical Modeling 2017Computer Aided Design 90, Elsevier, 2017
2016
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Point Cloud Noise and Outlier Removal for Image-Based 3D ReconstructionInternational Conference on 3D Vision, 2016
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Proceedings of Symposium on Solid & Physical Modeling 2016Computer Aided Design 78, Elsevier, 2016
2015
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To stylize or not to stylize? the effect of shape and material stylization on the perception of computer-generated facesACM Transaction on Graphics 34(6), 2015
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Proceedings of Geometric Modeling and Processing 2015Computer Aided Geometric Design 35-36, Elsevier, 2015
2014
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Real-life memory and spatial navigation in patients with focal epilepsy: Ecological validity of a virtual-reality supermarket taskEpilepsy & Behavior 31, 2014
2013
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Analysis of Hand Synergies for Inverse Kinematics Hand TrackingIEEE International Conference on Robotics and Automation, Workshop on Hand Synergies, 2013
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Learning real-life cognitive abilities in a novel 360° virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsyJournal of NeuroEngineering and Rehabilitation 10(42), 2013
2012
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A Comprehensive Comparison of Shape Deformation Methods in Evolutionary Design OptimizationInternational Conference on Engineering Optimization, 2012
2011
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Pose Correction by Space-Time IntegrationVision, Modeling, Visualization, 2011
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Proceedings of Symposium on Geometry Processing 2011Computer Graphics Forum 30.5, Eurographics Association, 2011
2010
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Unified Simulation of Elastic Rods, Shells, and SolidsACM Transaction on Graphics 29(4), 2010
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Polygon Mesh ProcessingAK Peters, ISBN 978-1-56881-426-1, 2010
2009
2008
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Finite Elemente Methoden auf konvexen Polyedern für physikalisch-basierte SchnittsimulationJahrestagung Deutsche Gesellschaft für Medizinische Physik, 2008
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Special Issue on Point-Based GraphicsComputers & Graphics 32.2, Elsevier, 2008
2007
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GPU SplattingIn Point Based Graphics, Markus Gross, Hanspeter Pfister (editors), Elsevier / Morgan Kaufmann, 2007
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Proceedings of Symposium on Point-Based Graphics 2007Eurographics Association, 2007
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Special Issue on Point-Based and Volume GraphicsComputers & Graphics 31.6, Elsevier, 2007
2006
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Deformation Transfer for Detail-Preserving Surface EditingVision, Modeling, Visualization, 2006
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High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle MeshesLecture Notes in Informatics D(6), 2006
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Proceedings of Symposium on Point-Based Graphics 2006Eurographics Association, 2006
2005
2004
2003
2002
2001
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A Robust Procedure to Eliminate Degenerate Faces from Triangle MeshesVision, Modeling, Visualization, 2001