Publications
2025
- Compensating Motion-Induced Errors in Smartphone-Based VR Avatar ReconstructionACM Symposium on Virtual Reality Software and Technology, 2025
- Virtual Body Image Exercises for People With Obesity – Results on Eating Behavior and Body Perception of the ViTraS Pilot StudyBMC Medical Informatics and Decision Making 25(176), 2025
- The Buffering of Autonomic Fear Responses Is Moderated by the Characteristics of a Virtual CharacterComputers in Human Behavior 168, 2025
- Minimalism or Creative Chaos? On the Arrangement and Analysis of Numerous Scatterplots in Immersive 3D Knowledge SpacesIEEE Transactions on Visualization and Computer Graphics 31(5), (Proc. VR), 2025
- Self-Similarity Beats Motor Control in Augmented Reality Body Weight PerceptionIEEE Transactions on Visualization and Computer Graphics 31(5), (Proc. VR), 2025Best Paper Honorable Mention
2024
- From Avatars to Agents: Self-Related Cues through Embodiment and Personalization Affect Body Perception in Virtual RealityIEEE Transactions on Visualization and Computer Graphics 30(11), (Proc. ISMAR), 2024
2023
- SoftDECA: Computationally Efficient Physics-Based Facial AnimationsACM Motion, Interaction and Games, 2023Best Paper Honorable Mention
- Did it move? Humans use spatio-temporal landmark permanency efficiently for navigationJournal of Experimental Psychology 152(2), 2023
2022
- Variational quadratic shape functions for polygons and polyhedraACM Transaction on Graphics 41(4), (Proc. SIGGRAPH), 2022
- Automated Blendshape Personalization for Faithful Face Animations Using Commodity SmartphonesACM Symposium on Virtual Reality Software and Technology, 2022
- Motor imagery during action observation in virtual reality: the impact of watching myself performing at a level I have not yet achievedInternational Journal of Sport and Exercise Psychology 21(3), 2022
- Proceedings of Vision, Modeling and Visualization 2022Eurographics Association, 2022
2021
2020
- Polygon Laplacian Made SimpleComputer Graphics Forum 39(2), (Proc. Eurographics), 2020
- Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defectsTopics in Stroke Rehabilitation 27(6), 2020
2019
2018
- Ultra-High Temporal Resolution of Visual Presentation using Gaming Monitors and G-SyncBehavior Research Methods 50(1), 2018
- Training in a comprehensive everyday-like virtual reality environment compared to computerized cognitive training for patients with depressionComputers in Human Behavior 79, 2018
2017
- Effects of Variability in Synthetic Training Data on Convolutional Neural Networks for 3D Head ReconstructionIEEE Symposium Series on Computational Intelligence, 2017
- Intelligent Coaching Space - Motor Learning and Coaching in Virtual RealityISSP World Congress of Sport Psychology, 2017
- Proceedings of Symposium on Solid & Physical Modeling 2017Computer Aided Design 90, Elsevier, 2017
2016
- Point Cloud Noise and Outlier Removal for Image-Based 3D ReconstructionInternational Conference on 3D Vision, 2016
- Proceedings of Symposium on Solid & Physical Modeling 2016Computer Aided Design 78, Elsevier, 2016
2015
- To stylize or not to stylize? the effect of shape and material stylization on the perception of computer-generated facesACM Transaction on Graphics 34(6), (Proc. SIGGRAPH Asia), 2015
- Proceedings of Geometric Modeling and Processing 2015Computer Aided Geometric Design 35-36, Elsevier, 2015
2014
- Real-life memory and spatial navigation in patients with focal epilepsy: Ecological validity of a virtual-reality supermarket taskEpilepsy & Behavior 31, 2014
2013
- Analysis of Hand Synergies for Inverse Kinematics Hand TrackingIEEE International Conference on Robotics and Automation, Workshop on Hand Synergies, 2013
- Learning real-life cognitive abilities in a novel 360° virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsyJournal of NeuroEngineering and Rehabilitation 10(42), 2013
2012
- A Comprehensive Comparison of Shape Deformation Methods in Evolutionary Design OptimizationInternational Conference on Engineering Optimization, 2012
2011
- Pose Correction by Space-Time IntegrationVision, Modeling, Visualization, 2011
- Proceedings of Symposium on Geometry Processing 2011Computer Graphics Forum 30.5, Eurographics Association, 2011
2010
- Unified Simulation of Elastic Rods, Shells, and SolidsACM Transaction on Graphics 29(4), (Proc. SIGGRAPH), 2010
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- Polygon Mesh ProcessingAK Peters, ISBN 978-1-56881-426-1, 2010
2009
2008
- Finite Elemente Methoden auf konvexen Polyedern für physikalisch-basierte SchnittsimulationJahrestagung Deutsche Gesellschaft für Medizinische Physik, 2008
- Special Issue on Point-Based GraphicsComputers & Graphics 32.2, Elsevier, 2008
2007
- GPU SplattingIn Point Based Graphics, Markus Gross, Hanspeter Pfister (editors), Elsevier / Morgan Kaufmann, 2007
- Proceedings of Symposium on Point-Based Graphics 2007Eurographics Association, 2007
- Special Issue on Point-Based and Volume GraphicsComputers & Graphics 31.6, Elsevier, 2007
2006
- Deformation Transfer for Detail-Preserving Surface EditingVision, Modeling, Visualization, 2006
- High Quality Surface Generation and Efficient Multiresolution Editing Based on Triangle MeshesLecture Notes in Informatics D(6), 2006
- Proceedings of Symposium on Point-Based Graphics 2006Eurographics Association, 2006
2005
2004
2003
2002
2001
- A Robust Procedure to Eliminate Degenerate Faces from Triangle MeshesVision, Modeling, Visualization, 2001